6/8/2023 0 Comments Full web tetrisOur criteria, therefore, emphasize not only the visual quality and aesthetic experience of each game, but also the many other aspects-from the elegance of the code to the design of the player’s behavior-that pertain to interaction design. The games are selected as outstanding examples of interaction design-a field that MoMA has already explored and collected extensively, and one of the most important and oft-discussed expressions of contemporary design creativity. (1985), The Legend of Zelda (1986), NetHack (1987), Street Fighter II (1991), Chrono Trigger (1995), Super Mario 64 (1996), Grim Fandango (1998), Animal Crossing (2001), and Minecraft (2011).Īre video games art? They sure are, but they are also design, and a design approach is what we chose for this new foray into this universe. Over the next few years, we would like to complete this initial selection with Spacewar! (1962), an assortment of games for the Magnavox Odyssey console (1972), Pong (1972), Snake (originally designed in the 1970s Nokia phone version dates from 1997), Space Invaders (1978), Asteroids (1979), Zork (1979), Tempest (1981), Donkey Kong (1981), Yars’ Revenge (1982), M.U.L.E. Tōru Iwatani of NAMCO LIMITED, now NAMCO BANDAI Games Inc.
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